The first map of Dragon Valley has been altered to provide more optional paths for explorers, and the menu interface has been overhauled to look more professional.(It doesn't remember it if you use the F5-F8 keys since doing that would require me to update the array file each time it's pressed, causing delays on slower computers.) And I also made the fireball explode when it hits a wall. I'm uploading a new version that remembers your settings as long as they're changed through the Options menu.Graphic overhauls for Sheng Mu Academy, Lilac, and enemies.All characters can now swim by holding the Jump key.The S tunnels in Dragon Valley have been replaced with spiral slides.The player's acceleration has been increased.Various gimmicks such as springs and jump pads have been tweaked slightly to accommodate the increased gravity. The player's gravity has been increased by 16%.The spike pillars in Shang Mu Academy rotate more slowly.Carol can now pounce while jumping by pressing Jump while in midair.Carol can only use the motorcycle by collecting fuel tanks. They are the Dragon Cyclone and motorcycle, respectively. Two new special abilities have been added for Lilac and Carol.She is unavailable in the demo version, though. A new character is implemented: Milla the Hound.Carol no longer needs to be unlocked and is available from the start.They can now be reflected with water shields. The orange projectiles that Spore Pods spit out have been flagged with the water element.They have the same effect of granting you a shield when destroyed, but they are now self-demonstrating and reflect elemental attacks without needing to be collected. Shield boxes have been replaced with shield crystals.It is now easier to pick up speed while wallrunning in Dragon Valley.The end-of-stage boss now explodes upon death.The boulder chase section has been tweaked to make it easier to pick up speed.New titlecard effect for the beginning of each stage.It is now slightly easier to crouch while moving slowly.Lilac can now perform a low kick by attacking while crouching down.Carol now has an energy meter and a special ability, the Wild Kick, which can be used by holding down the C button with at least 20% energy.The time to unlock Carol is now 10 minutes or less.Shang Mu Academy has been added to the demo.Graphic overhauls of various things, including Lilac and some of the powerups and enemies.Attempted to make several hidden areas more obvious.This is to alleviate a glitch where players can climb up the side of the log if it wobbles in place, among other issues. Rolling will always knock down the tree trunks in the second half of the stage no matter how fast you are travelling.During the end-of-stage boulder chase, it is now easier to outrun the boulder while jumping.During the end-of-stage boss fight, the falling boulders can now be destroyed with normal attacks.Dragonflies now have a slight delay before diving.Several keystone boxes have also been added. Life petals in general are more abundant, especially in the second half of the stage. Crystals in several areas have been replaced with life petals.Easy mode doubles the life energy received from life petals and increases hit invincibility, while Hard mode doubles the damage enemies inflict. Added new difficulty settings: Easy, Normal, and Hard. To use it, hold down to crouch and then press Jump.
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